Monday, May 25, 2020

Informative Speech Video Games And Violence - 1316 Words

Topic: Video Games and Violence General Purpose: To Persuade Specific Purpose: My audiences will stop playing video games long enough not to cause people to exhibit aggressive behavior. Proposition: We should not play video games for long periods of time in order to avoid addiction and aggression Introduction: I. Attention Getter: * To start off how many of you guys play video games? (Video) Imagine you’re the person playing this video game. How do you guys feel after seeing this video? Do you feel angry that your character died? How many times would you play before you give up and turn off the game? II. Audience Relevance Link: Well it is basic human nature to never give up. Which is also what could lead to addiction and aggression. When we do not get the things we want in life we as a society tend to get a sour attitude whether it being our dream job or not getting a good grade on a test. III. Credibility: My brother used to play video games all the time. He would go to bed in the early hours of the morning after playing video games all night. When he used to play video games all the time he got a more aggressive personality. It could either have been that he was young and naà ¯ve or the video ga mes themselves he played. Since then he grew out of playing video games every chance he get and it did wonders for his personality. He had justShow MoreRelatedLegal Issues Game Developers Face720 Words   |  3 PagesLegal Issues Game Developers Face Every industry must work within the confines of the law. It should come as no surprise that the video game industry is not immune. Common red flags like Copyright infringement, using the likeness of others, or 1st amendment concerns, are volatile problems that can hinder the progress with any studio. Learning how to identify major issues such as these can help a company avoid legal ramifications in the long run. Three interesting cases that highlight these issuesRead More junk and shit Essay1673 Words   |  7 Pageshas started to believe its own lies. Sex and violence are more popular on television than educational programing. Violence also occurs fifty-five times more often on television than it does in the real world (Medved). Is this a reflection of our society, or is it merely a fabrication; a distorted view of our reality that has been created by our own â€Å"storytellers†? 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In this paper, I will determine the extent of influence that video games have had upon an individual’s decision to take such actions and what should be done to avoid such occurrences in the future. Looking into the world of video games I will explore research that has indicated the exposure to video games directly results in aggression or violent acts. AdditionallyRead MoreAn Example Of Genus Deliberativum Essay1891 Words   |  8 Pages Out of the three genus causarum: genus deliberativum, genus indiciale, and genus demonstrativum, I argue that Williamson’s speech is an example of genus deliberativum. According to Roland Barthes’ rhetorical tree, there are six attributes assigned to the oratorical genres: audience, end, subject, time, reasoning, commonplaces. For the deliberative genre, the audience is members of an assembly,† the end is â€Å"to persuade/dissuade,† the subject is â€Å"useful/harmful,† the time is â€Å"future,† the reasoningRead MorePeer Pressure2910 Words   |  12 Pagesremember always making the rounds of the debating circuit was, does violence in television and movies influence the way children behave? By the end of my learning years, I was sure that I had heard every argument that could have been made about the topic. After all, how many examples can you give from television and how many instances of juvenile delinquency can you cite that resulted fr om watching a violent film? Yes, violence has permeated the media but can we for once stop making it the stapleRead More Media Does NOT Control Society Essay examples3518 Words   |  15 Pagessensitivities or possible maim Junior for life, its coming from the views of the gay and lesbian community, the ones who are being censored out. 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People fear what they do not know, and people can be are very prejudice about things that are not them selves, especially when itRead MoreEffect of Television Research6869 Words   |  28 Pages15 †¢ Bridge to conversations 15 †¢ Other positive effects 15 1.5.1 Negative Effects of Television on Children 16 †¢ Violence 16 †¢ Passivity 16 †¢ Risky behaviors 16 †¢ Obesity 16 1.5.2 Positive Effects of Television on Society 17 †¢ Spreading Information 17 †¢ Creating Memories 17 †¢ Social Media 17 1.5.3 Negative Effects of Television on Society 18 †¢ Desensitized to Violence 18 †¢ Increased Aggression in Adults 18 1.5.4 Positive Effects of Television on Nation 19 1.5.5 Negative Effects ofRead MoreEffects of Reading Comic Books5082 Words   |  21 Pages(From the sampler book Manhwa: The World of Korea Comics distributed by the Korea Culture amp; Content Agency at the Frankfurt Book Fair, October 2005). The Philippine Sports Commission is... launching [the] Batang Pinoy-Philippine National Youth Games 2000 [using] the IEC [information, education amp; communication] strategy. The IEC strategy includes the launching of Batang Pinoy Komiks [comics], an innovative... and illustrative reading material espousing the very ideals of Batang Pinoy. (FromRead MoreRole of the Social Media in Social Movements Essay3249 Words   |  13 PagesStory repeats itself with Newspapers and News Media. Technology improved the speed and the size that news can reach anywhere in couple of seconds. In a few seconds we can reach our friend at the other pole of the globe and receive pictures and live videos in response. We can send information, receive it and even create it in the artificial world. Life has become easier with technology. We can control our cell phones with voice command and reserve a table in the closest restaurant for dinner. Technology

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